Gangsters 2 Pc Download

Gangsters 2: Vendetta - game update v.1.07 - Download. Game update (patch) to Gangsters 2: Vendetta, a(n) strategy game, v.1.07, added on Wednesday, September 19, 2001. File type Game update. Last update Wednesday, September 19, 2001. Downloads (7 days) 20. C-3-3 2020-04-25 1 point. It doesn't work? You can't be serious.first download the iso file and other components like patch, guide etc. Then find a disc image software like daemon tools or virtual clone.Unrar the file and mount the cd image and install the game with a few clicks.Then find the crack file in the virtual cd/dvd rom and put it in the gangsters 2.

Gangsters 2: Vendetta
Developer(s)Hothouse Creations
Publisher(s)Eidos Interactive
Trymedia Systems Inc.
Platform(s)Microsoft Windows
  • NA: 2001-06-05
Mode(s)Single-player, multiplayer

Gangsters 2: Vendetta is a 2001 PC video game. It was developed by Hothouse Creations, with Eidos Interactive as publishers. Gangsters 2 was designed by both Peter Moreland and Rob Davies. The game is the sequel to Gangsters: Organized Crime also published by Eidos.


Set from late 1928-early 1929, the game follows a character called 'Joey Bane'. Bane's father is murdered at the beginning by a mob controlling most of the state, with the capital of Temperance (the fictional state where the games are set). The leader of the mob is Frankie 'Hammer' Constantine. Bane is aided by his father's younger brother, who escaped the killings and gives the player advice on how to build an organized crime racket. During the first mission, Bane kills the men who actually murdered his father, only to learn they were pawns in a grander scheme. Bane progresses through the state, building up his power by eliminating gangsters in various communities connected to the killing of his father, as well as forging alliances with gangsters who are also at war with Constantine.


The game is very heavily a strategy game, utilizing a point and click interface. Each gangster ('hood') the player controls can have four subordinates that will help the character in a firefight. Players can use vehicles to reach targets faster, attempt drive-bys and transport goods. Weapons can be upgraded, including those of your 'hoods'. Business must be bought, sold and taken over from rival gangs, players must set up many types of illegal businesses to make the most money e.g. gambling dens, breweries and brothels.

The player is given objectives to fulfill. They range from setting up illegal businesses, claiming the enemies' business, kidnapping, and murder.


Players can purchase a number of different automobiles, business specialists and other 'specialists' including hitmen.

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There are five different cars for purchase as well as a range of guns: revolver, dual pistols, rifle, shotgun and the tommy gun. Bombs can also be purchased, but only by a gangster with the bomb skill. Skills can be leveled up before starting each mission, by a limited amount, from leveling your hoods combat or stealth skill, to their special abilities, unique to each hood. There is bombing, bank robbing, getaway driving, or kidnapping skills. You can also level up Specialists's business skill, increasing their profits.

End Scenes[edit]

The game was noted for having end scenes for cases of losing. Icons dependent on the game's outcome would then be placed in the high score section dependent on the losing scene, with the exception of a 'Victory' icon should the player win the game.

  • Execution: Bane is sent to the electric chair if the player is arrested and the crimes committed are acute enough to warrant a death sentence.
  • Death: If the player is killed by rival gangsters, Bane's tombstone is shown in a thunder and lightning storm.
  • Imprisonment: If the player is arrested but not to the severity of execution, Bane is shown being locked away as the sounds of shouting prisoners is heard.
  • Bankruptcy: If the player exhausts all capital to the point the hoods desert, Bane is shown angrily leaving an empty office as a picture of his father falls to the floor.


Daniel Erickson reviewed the PC version of the game for Next Generation, rating it two stars out of five, and stated that 'Another bad stab at a goodfella's idea.'[1]

The game achieved mediocre success with critics, with it given a 5.4/10 rating by GameSpot,[2] 53/100 by GameSpy[3] while PC Zone magazine gave it a 5.5/10.[4]

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  1. ^Erickson, Daniel (September 2001). 'Finals'. Next Generation. Vol. 4 no. 9. Imagine Media. p. 88.
  2. ^ 2009-03-10 at the Wayback Machine Gamespot's Gangsters 2 page
  3. ^ 2007-10-27 at the Wayback Machine Gamespy's Gangsters 2 review page
  4. ^ PC Zone Magazine's Gangsters 2 page

External links[edit]

Retrieved from ''

The 1998 sequel to Gangsters Organized Crime.

The fans of the first game were hoping for a little more of the same when Gangsters 2 came out. People that hadn’t played the first were probably not impressed when it came out in 1998. In 1998 we were not yet spoilt by PC gaming but even in those days, this was a sub-par game, and the biggest reason is the fact it is more complicated than complex.

It Should Have Been Good

You get the feeling that the game has a lot of potential to be quite deep. What should entertain with a deep strategy is actually complicated and confusing. The game has artificial intelligence problems and it has a very convoluted interface. Hothouse Creations had made the interface easier to use with this version, but as a result have also removed a lot of what a player can actually do.

The game is repetitive, and confusing, and playing seems like more of a chore than anything else. The interface is far (far) easier to understand than in the first gangster’s game, but it still has more problems than it should.

The Choices We Make

If only they had offered a little more freedom and a little more depth. For example, you can set up illegal businesses, but they tell you where and when you can do it. The only choice you get is whether you do it or not. It would have been good if you could have set up a drugs business in the church and had the choirboys do the deliveries, or if you could set up a drug distribution business in the local jail cells.

Like the first Gangsters game, Gangsters 2 gives the impression it should be strategically deep, where you are able to bribe police officials, kidnap enemy gangsters, break your men out of prison, and more. Yet, most of the time you do not need to do stuff like that, unless the mission directives state that you should. The original Gangsters was deep but confusing; Gangsters 2 is just shallow and confusing.

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Constructor Did This Better

The game just doesn’t let you take the reins in any meaningful way. Part of you wants to reengineer the game so you can get in there and direct a bunch of them in a Command & Conquer style. There is an old game called Constructor, and their take on the gangster life was simple, but was a lot more effective than this game. There is plenty of complexity, but no real control in Gangsters 2.


  • Above average graphics considering the date it was released
  • You can complete missions in different ways
  • Easy-to-use interface
  • May be suitable for fans of the first game


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  • You'll rarely have to make meaningful strategic decisions
  • Other games have done this better
  • Gangsters sound very similar/same
  • Gameplay sounds are repetitive
  • Gameplay can be slow